![]() ![]() ![]() Previously, this had been the role of the State Machine.The StateStack is the foundational class for this project every other part of this program revolves around it.For those curious, you can read more about what goes into making an RPG at the following link:.Leveling up, experience, damage calculations- these are all a part of the RPG experience and we’ll be taking a look at how to implement these features today.GUIs can include panels, scrollbars, textboxes, and many more visual ecosystems for navigating a game. Graphical User Interfaces, or GUIs for short, are what bring these games to life.We’ll implement our battle mechanics using a turn-based system, which is a core feature of Pokémon and other RPGs.We’ll see how a StateStack, which supports running multiple states in parallel, is like a more advanced version of a State Machine.License Lecture 7: Pokémon Today’s Topics ![]() GitHub Instagram LinkedIn ORCID Quora Reddit TikTok Telegram Twitter ![]()
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